Games are grotesque.
I’m not talking about games like Grand Theft Auto or Manhunt,
games whose subjects are moral turpitude, games that that ask players
to murder, maim, or destroy. I mean games in general, the form we call
“games.” Games are gross, revolting heaps of arbitrary anguish. Games
are encounters with squalor. You don’t play a game to experience an idea
so much as you do so in an attempt to get a broken machine to work
again.
In this way, games are different from other media....